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You can import the whole thing into 3DMax by finding the motor vehicle model.obj file. Follow these instructions.
- Uncompress the zip file on your desktop.
- Navigate into the decompressed folder that contains the vehicle model.obj and the frame.obj files.
- Right-click the.obj files and select Open With 3DObjects Exporter.
- Click the Export button to import the model, and then save it as a.skp file.
- Add artifacts and render out a scene (see the top left corner of the dialog for artifacts).
To get a small animated preview of all files together, you’d have to open every single.obj file character of a model, go to the top panel, right-click and open files with 3DObjects Exporter, and then save it as a scene.skp file. But that’s just an EXAMPLE of what you could do. You can do everything else yourself.
What are these files? Each.obj file is the geometry, texture, and materials of a vehicle. In this zip file, there are three.obj files: vehicle.obj, vehicle.obj.frame and vehicle.obj.frame.005. These folders contain all the important geometry and materials assets.
Now, it’s time to go over the scene..skp files are simple 3D scenes with a texture map, so it’s easy to fly around and check the quality. If you’d like to open a window for each object in the scene, you can do it. Press ‘c’ to show a color-coding system. If you’d like to ignore certain parts of the scene, you can also do that. There’s a main menu in the top left corner of the window for things you can do.